
He-Man and Battle Cat rescue a young girl in the jungle from three soldiers, and she tells them she is Princess Raya of the kingdom of Abherran, and the soliders were minions of Queen Valena of Targa, Ahberran's rival kingdom. He-Man journeys back to Ahberran with Raya, hoping to somehow stop the war between the two cities, but on the way He-Man is knocked unconscious by a falling tree and taken prisoner by Valena's soldiers. When he awakes he has lost his memory and has been imprisoned with an arena fighter called Garn, whom Queen Valena has promised freedom if he wins his next fight. He-Man is forced to fight Garn, but his main aim is to regain his memory and free the countless slaves whom Valena is forcing to fight for amusement. And will he regain his memory in time to help Raya return safely to Ahberran, and stop the war?
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E11983 · 22m · ★ 8.1
Skeletor has managed to find the legendary 'Diamond Ray Of Disappearance', a mystical jewel that sends who or whatever it is aimed at vanishing into another dimension. Calling his warriors from around the Universe, Skeletor plans to use the magical gem to get rid of He-Man once-and-for-all. His first victims are King Randor, Queen Marlena, and Man-At-Arms, as well as The Sorceress of Grayskull, and it is up to He-Man to destroy the jewel, freeing his friends from the distant limbo-like dimension that they are trapped in...
E21983 · 22m · ★ 7.3
After Queen Marlena, using Man-At-Arm's new 'mind projector', relives how she came to crash-land on Eternia years before, Teela tries to use the device to learn who her mother is, but is frustrated when it is unable to display the image. She decides to head to the Crysal Sea, in search of the legendary Oracle, the only thing on Eternia that could possibly tell her of her true parents. But Mer-Man, defeated years before by Man-At-Arms, is looking to get even, and plans to use Teela as a sacrifice to a sea God...

1983 · 22m · ★ 7.0
Skeletor's latest invention, the Collector, is capable of bringing stone statues to life and turning people to stone. With Beast Man, he attacks the Royal Palace with the new device, bringing court-yard statues to life and freezing Man-At-Arms in stone. If the effect isn't reversed by sundown, he will be cast in stone forever. As He-Man, advised by The Sorceress, goes to search for the one thing that can aid them in reversing the spell, Skeletor uses the energy the Collector has taken from his victims to awaken an ancient, giant statue, and turns it on Castle Grayskull...
Yu-Gi-Oh! Duel Monsters
2000 · ★ 8.3
2021 · ★ 6.6