
S1 · E18
Mission... The Path One Follows
1998 · 24m · ★ 0.0
The group arrives near the temple and engages a small Marmo force. Spark goes to find Neese while Garrack and the others hold off the Marmo soldiers. Neese is unable to stop some dark elves from stealing the Staff Of Life when she encounters Jay. Not realizing she is the Doorway, they attack her only for her to be saved by Spark. After killing Jay, the Marmo flee having accomplished their mission and another dark nightmare appears to kidnap Neese. Spark, with the help of Garrack, Greevus and Aldonova, slows the dark nightmare enough for Neese to wake up and close the portal. Neese decides to go to Marmo to retrieve the keys and the others decide to join her. King Etoh gives the group a ship ride to Kanon. Karla is concerned about Wagnard resurrecting Kardis and confronts him about his intentions.
View full details →
E11998 · 24m · ★ 10.0
Ashram arrives at the Temple of Marfa and demands to know about Bramd the ice dragon's treasure. The treasure is one of the Governor's Treasures, which Ashram seeks to take for himself. His goal is to acquire the treasures in order to fulfill his late master's wish by obtaining the Scepter of Domination. He reveals to Neese that he killed Bramd and she informs him the treasure was sold off and thus is not the treasure he is after. When Ashram leaves she sends a summons for Leylia, Slayn and their daughter Neese from Zaxon. Elsewhere, Shiris, Orson and a few other enforcers head to Zaxon to collect overdue taxes for Duke Raster. Cecil, a young sorcerer, protects the village, so Shiris draws him out into a trap. Deedlit and Parn save Cecil but Orson goes into a berserker rage when Parn defeats Shiris, only calming down as a result of Deedlit's spells. Slayn, Leylia and Neese arrive shortly afterwards informing Parn to go with them back to consult the elder Neese.
E21998 · 24m
While Orson is recovering from his battle with Parn, Leylia recalls the story of the fall of the magical kingdom of Kastuul. Following a failed experiment for the sorcerers to gain more powerful magicks, Kastuul was destroyed, leading the barbarians to revolt and destroy the city of Kuudo. Kuudo's governor, Saluvan, had dispatched his dragons all over Lodoss to guard his treasures so that one day the power of Kastuul could one day be revived. Another Kuudo noble, the sorceress Karla, is killed in the battle but is able to remain immortal by forever transferring her soul to others using the circlet on her head. Slayn recruits Parn, Cecil, and Deedlit to stop Ashram from collecting these treasures, and Shiris and Orson join them. They deduce where Ashram is heading next and head towards Flaim to recruit King Kashue. In Flaim itself, Ashram attempts to recruit Hobb the priest of Myrii, the god of war, to help him overthrow King Kashue in order to unite Lodoss.
Dark Gathering
2023 · ★ 7.4