
A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.
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E11983 · 22m · ★ 9.0
Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.
E21983 · 22m · ★ 9.0
M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.
E31983 · 22m · ★ 6.5
Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.
E41983 · 22m · ★ 9.0
Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.
E141983 · 22m · ★ 9.0
Gadget has to stop M.A.D. from looting the New York Museum of Art.
Battlestar Galactica
2004 · ★ 8.2