
Team Yaiba may have secured the Gold Orb on Shikoku, but it's on to Kyushu, and on Yaiba's back.
View full details →
E12025 · 24m · ★ 9.0
Yaiba Kurogane is determined to become a true samurai, but things take an odd turn in the jungle.
E22025 · 24m · ★ 8.5
Yaiba has come up with a plan and is willing to do nearly anything to provoke Onimaru to a duel.
E32025 · 24m · ★ 9.0
Onimaru now wants to fight Yaiba, but something's off, not least the horns sprouting from his head.
E42025 · 24m · ★ 9.0
Yaiba has the Raijinken but it's the Thunder God that turns the tables on him. Then there's Onimaru.
E52025 · 24m · ★ 9.0
Yaiba et al. head to Ganryu Island to learn about an arcane maken but end up at a shady hot spring.
E62025 · 24m · ★ 9.0
Yaiba and crew are back on track but stop in Nagoya where there's more in store than great food.
E72025 · 24m · ★ 9.0
Yaiba and his companions finally reach Ganryujima, where they encounter Mr. Spider — and a resurrected, but somewhat peeved, Sasaki Kojiro.
E82025 · 24m · ★ 9.0
Musashi and Kojiro's duel must proceed as recorded so Yaiba can return to his original time, but Yaiba's careless comment threatens to change history.
E92025 · 24m · ★ 9.0
Needing to develop a new sword technique that can counter Onimaru, Yaiba undergoes further grueling training with Musashi — and a scheming Kojiro.
E102025 · 24m · ★ 9.0
Yaiba and his companions storm Onimaru Castle, but they fall through a trap into the depths of the stronghold and face Onimaru's new henchmen.
E112025 · 24m · ★ 9.0
While Yaiba rides high, Onimaru tempts the young hero. And in pure Yaiba fashion, eyebrows rise.
E122025 · 24m · ★ 8.0
A showdown's heating up between Yaiba and Onimaru, but the neighborhood rumor mill is even hotter.
E132025 · 24m · ★ 8.0
Yaiba and team learn of an orb that promises gravity-defying powers. But an undead assassin awaits...
E142025 · 24m · ★ 8.0
Lake Biwa's orb surprises, but it's Shikoku's Mt. Tsurugi that hides a shadowy and dangerous threat.
E152025 · 24m · ★ 8.0
Team Yaiba may have secured the Gold Orb on Shikoku, but it's on to Kyushu, and on Yaiba's back.
E162025 · 24m · ★ 9.0
Troupe Yaiba traipses to Nara for a pivotal tip-off, but it's an odd traveling warrior who shows up.
E172025 · 24m · ★ 9.0
Yaiba battles Goemon using the Orb of Giants only to lose two of the spheres to the villain's guile.
E182025 · 24m · ★ 8.0
Jubei's giving Yaiba and team a fighting chance, but that's before they meet the ninja army
E192025 · 24m · ★ 8.0
Team Yaiba unmasks the true nature of the mysterious orb seized from Goemon, and it’s unlike anything the travelers have encountered before. This time, aspirations are a liability. Is this new realm a dream come true? Or is it a nightmare about to unfurl?
E202025 · 24m · ★ 8.0
The team is eager to grab the illusive final prize, but a decrepit temple and old man stand defiant.
E212025 · 24m · ★ 7.0
An off-the-wall sphere guides Yaiba to Mt. Fuji to find the elusive and perilous Dragon God Orb.
E222025 · 24m · ★ 7.0
Yaiba arrives at the crater of Mt. Fuji only to be faced with a dilemma he could've never imagined.
E232025 · 24m · ★ 9.0
At the trial to end all trials, the Dragon God desires decisiveness through an impossible choice.
E242025 · 24m · ★ 9.0
With the ultimate orb and new maken, Yaiba is victorious. But a new battle unfolds over the Pacific.
Yu-Gi-Oh! Duel Monsters
2000 · ★ 8.3