

2006 · 4 seasons · 30m · ★ 7.8
Only one group can control the powerful Di-Gata Stones, and with the help of the Guardian creatures, four teenage warriors are entrusted with finding the pure gems to save the good people of RaDos against the villainous Order of Infinis.
Start from S1E1 · Trouble in Paradise
2006 · 24m
The Defenders secret training is interrupted when an earthquake signals that the monstrously evil Megalith is breaking free.
2006 · 23m
On their way to the Monastery of Amos-Yan to recover the Key, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves.
2006 · 24m
The Monastery burns as Malco and Flinch, powerful agents of the Order Infinis, tear it apart looking for the Key.
2006 · 24m
With The Key in hand, the Defenders and Adam, set off to find the first Pure Stone
2006 · 24m
Erik is kidnapped by a carnival of misfits and the Defenders must fight to get him back.
2006 · 23m
For the first time ever, the Defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water!
2006 · 23m
The Defenders find that a walled city held in the grasp of a ruthless dictator has a dark secret.
2006 · 23m
Seth learns the hard way that looks can be deceiving.
2006 · 23m
Deep in the bowels of an abandoned mine, the Defenders uncover a secret destined to shake the entire realm of RaDos to its foundations.
2006 · 24m
The Defenders encounter a cocky young stone slinger eager to make a name for himself by challenging Seth to a showdown.
2006 · 23m
Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones.
2006 · 24m
The Defenders close in on the first pure stone.
2006 · 23m
The Defenders find that the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army.
2006 · 24m
Mel and Erik have eluded their Sand Nomad pursuers and are hiding out in a dojo while Mel recuperates.
2006 · 24m
Mel and Erik are on the run from the Sand Nomads.
2006 · 24m
Mel dreams of a long lost monastery and a pure stone hidden there.
2007 · 24m
Eluding bounty hunters, Adam charms his way into the Defenders' encampment only to steal away in the night with their pure stones.
2007 · 24m
The Defenders head for the legendary Nexus, a traditional place of healing for Di-Gata Defenders.
2007 · 24m
Barely escaping the Nexus with their lives, the Defenders set out for the Pinnacle, an ancient Di-Gata training temple.
2007 · 24m
The Defenders discover the Machine of Binding and Erik devises a plan to re-wire the machine to enable it to draw the pure stones to it.
2007 · 24m
The Defenders arrive at an underground palace only to unleash an ancient force that may well rival the Megalith.
2007 · 23m
Seth, who by now is prone to fits of fury due to his now-hideous appearance, deserts the Defenders in a fit of rage.
2007 · 23m
The Defenders locate the third stone hidden in the sacred floating city of Callisto.
2007 · 24m
In a surprising turn of events, Adam shows up at Brackus' safe house with the four pure stones and Kara in handcuffs.
2007 · 24m
The Defenders find themselves under attack at the place of binding.
2007 · 24m
The Defenders have chosen their course. They have refused to re-cast the Spell of Binding as their mentor Professor Alnar had ordered.